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Originally, I tried to implement uv mapping as a property of the texture,
but I ran into some major technical difficulties. That is why it is a
property of the object. I am attempting to improve it for POV 3.5 so that
it works on a per-texture basis, but there are no guarantees.
-Nathan
"Ben Paschke" <ben### [at] rsp com au> wrote in message
news:3A5D4639.15112E32@rsp.com.au...
> Hi people,
>
> Is there any way to use a regular mapping projection while using UV
> mapping on an object?
> That is, once you've declared that an object uses UV_mapping, how would
> i then include a map or texture as a planar projection (not using the
> uv_mapping), for example?
> Would it make more sense to be able to declare uv_mapping at the
> individual texture level? It would ceratinly be more congruent with
> other apps concepts of mapping.
> It's just that i've needed to combine uv_mapping and various projections
> on the same object.
>
> Is this old news?
>
> regards
> -benp
>
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